When |
What |
8-9 am |
Jenny Levine: "High Tech, High Touch" This session will highlight online services that focus on users and replicate the "high touch" reach of library services in the physical world. How can we meet users at their point of need and use technology to insert the librarian back into the online experience, especially in a time of budget cuts and declining resources? Jumpstart your thinking about what we can do to make those online services even more robust and serendipitous to add the high (human) touch back in. |
9-10 am |
Pecha kuchas (in no particular order) Melissa Kiser: Using videos to promote library services Melissa Kiser: Using Screenr to Create Tweetable Instructional Videos Sean Robinson: Sirsi/Sopac Beth Munk & Katie Mullins: Read the Books: Managing AR lists Brent Ferguson: Tech: What does it mean to me? Teresa Walls: Quilt It: Ideas to Create Community in Children's Computing Eli Neiburger: Events 2.0 / Engaging Superpatrons Amy Cantu: Managing Digitization or The Life of a Production Librarian |
10-11 am |
Planning the day & break (business card exchange) |
11-noon |
Jenny Levine: " Civic Engagement as Library Mission" As government services become almost exclusively electronic and local communities replicate themselves on the internet, how do citizens learn to participate in this new online world? What does it mean to be a "digital citizen" in the first decade of the 21st century, and how can libraries provide access to and help maintain open participation online? Public libraries are already the nexus of the community in the online world - do we have a mandate to be the center of the community online and should we provide a platform that lets everyone participate? Join in this conversation about digital identity, content creation, and the library's role in facilitating civic engagement for all age groups to discuss what the library's role is as a place for civic discourse and participation in an online world. |
Noon-1:30 pm |
Lunch |
1:30-2:30 pm |
breakout Meeting Room A: Microblogging Meeting Room B: Social networking-personal & professional Meeting Room C: Gaming Area Globe Room: Digital Divide Computer classroom: Gaming |
2:30-3:30 pm |
breakout Meeting Room A: "Lost customers" - jocks, etc Meeting Room B: Participatory catalogs Meeting Room C: Gaming Area Globe Room: Getting staff on board with social networking Computer classroom: Screenr |
3:30-4:30 pm |
breakout Meeting Room A: Video blogging Meeting Room B: Patron content production and partnerships Meeting Room C: Gaming Area Globe Room: How do we stay relevant / avoid irrelevance / identifying threats |
4:30-5:00 pm |
wrapup and socialize in the theater, LEU frenzy |
5:00 pm |
bye bye |